Zsolt Olah

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Posts filed under: Storyline

Storyline

Storyline-related, non-game posts.

  Math is better than Match.com? If you’re new to triggers, conditions and variables in Storyline (first of all, you should check this out), you might want to explore a little of the magic of math below. You will at...
In a previous post, I showed how to add a YouTube video in Storyline via YouTube iframe API. This is a simple implementation of the same concept WITH a TWIST. One clip is from YouTube, the other is local. You...
What’s a Millennial Aquarium? What’s your digital native score? This is my eLearning Heroes entry for using Storyline with JavaScript. The Millennial Aquarium is the most distracting multiple choice engine. 🙂 By design. It measures how easily you can be distracted....
If you build, they come… If that’s not the case, you must do something about motivating people to go to your course. One creative way to do that is the following: Business Problem: Let’s assume you have a short quiz you...
Not that passive-aggressive. I was just looking for the opposite of passive but aggressive sounded better. Business Case Have you ever had a video clip in your course that people watched “passively,” and maybe at the end, you asked some questions...
CHALLENGE: Out of Compliance Issue CHALLENGE FOR INSTRUCTIONAL DESIGNERS/DEVELOPERS (practicing variables, triggers and conditions) Business problem: Little Bunny FooFoo’s in-forest behavior is hostile towards field mice. She’s definitely out of compliance by picking them up and bomping them on the...
“I’m not a coder. What’s a variable and who really pulled the trigger?” First, check out these two-minute clips to have an idea on variables: Why using a variable? Images, characters, shapes, videos, even triggers in Storyline, “live” on the...
Controlling Variables from JavaScript I often have to use multiple True/False variables to keep track of things. Let’s say they are collectibles. If it’s true, you have it. If it’s false, you don’t. Now, many times I want to easily...
In Storyline 2, you have the ability to manipulate/adjust variables via triggers and conditions. You might want to increase the player’s points when collect coins or something. For each of these actions on variables, you add a trigger in Storyline...
Spoiler alert! If you have not yet, launch the paper-rock-scissors video interview first, before you continue reading how it was made. I’ll give you the design process as well as the major points of development. You may decide which part you’re...