2016 was a year with frog and toad. But mostly toad. The year of change. See all my insights in his Articulate Rise example: [thrive_link color=’blue’ link=’http://rabbitoreg.com/review/2016′ target=’_self’ size=’medium’ align=’aligncenter’]Launch[/thrive_link]...
UPDATE: New version of demo to accommodate Articulate’s altered way of treating lesson IDs. First, take a look at this “fake branching” demo. The story is somewhat whimsical and it “feels like” it’s personal, as it provides choices and responses. In...
There’s been some great posts and examples of how Articulate Rise can serve learning designers to tell great stories. This Hero’s Journey adds a little magic to the core features. Enjoy! Prototype only. Welcome to the future! LAUNCH THE MAGIC...
Passing and Receiving Variables (Storyline and Webobject) Back in January 2016 I had a session on Storyline integration with Construct 2 game engine at the ATD TechKnowledge conference. A full page was dedicated to the session made in Inkling. While...
Articulate 360 As you probably know by now, Articulate has released Articulate 360 this week. There’s lots of great articles already on new features in Storyline, the template library, the review tool, etc. What I wanted to do is approach...
Why would I need to know about IFrames? In a previous post, we looked at how to use JavaScript to access or change Articulate Storyline variables from JavaScript. Here’s a practical example of that functionality. In my DevLearn session, we find...
I have the honor to “speak” (which is a word I dislike, btw) at the eLearning Guild’s DevLearn conference (Nov 16-18, Las Vegas, NV). My session is Busting the Myths Around Gamification. We’ll discuss questions like these. First of all, my...
In one of my previous posts, I created a playful DeminGO simulator. If you haven’t tried it yet, I would suggest playing a little with the solution before you move on. This post is about the secrets behind the scenes. This...
UPDATE: I also posted the behind the scene design and development here. DeminGO (not to be confused with Pokémon GO) is a silly-simulation. It was created for the eLearning Heroes Challenge here. In this challenge, we’re simulating some beads work....